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2026-07-161 min read

A few things that weren't here yesterday

The first version was quiet on purpose. Load fast, read clean, get out of the way. That still holds. But quiet does not have to mean empty, so I spent a night adding things that only show up if you go looking.

There is sound now, if you want it. It asks nothing of me and everything of you, which is to say you bring your own key and it plays whatever you already love. The little panel that runs it used to sit where it blocked the one thing you are most likely to open. It does not anymore. Grab it and put it wherever you like.

Open any project on a wide screen and check the margins. Something turns there, slowly, drawn point by point. It is the same idea as the blob on the front page, just standing up and spinning instead of floating. It leaves the words alone.

The terminal grew. It always had more inside it than the front door suggested, and now it has a few more rooms. Some of them are just for fun. At least one of them will kill you if you get greedy near the merchant. That is all I will say.

Some of this I changed by hand later, nudging spacing and color until a thing stopped looking placed and started looking like it belonged. That part never shows up in a changelog. You just feel it or you don't.

Anyway. It is all in there. Press the tilde key and start poking.